Mon 05 May 2007Boldy going where no fan has gone beforeConvergence CultureNew film-making and editing
technologies mean fans can now make their own episodes of their
favourite shows, writes
Haydn ShaughnessyI could be guilty occasionally of overstating the impact of what
is happening on the Internet, but take these few points. In a
recent correspondence with artist Scott Kimball recently, he
pointed out the blurring of rational economics by the online
virtual world Second Life. In Second Life people trade goods for
pretend money. It might be, for example, that somebody creates
virtual clothing that others buy for the virtual equivalent of
peanuts. Or the seller might take those clothes and sell them for
real money on the auction site eBay.